You can create a mod to add new content, new levels, new weapons, new armors or new enemies, and that mod won't change any code it just will add new content like an update or a dlc would do, in that case it's something that really benefits the game and the community, because it adds new things to the base game and will prolong its life and provide more hours of gameplay and fun, also it shows that the players are so interested in the game that they want to spend many hours, days or even months to create new content for the game that they love, and that is something that any dev should be proud of and like to see, how the community want to be involved with their project and keep it alive as long as they can. Originally posted by Ⓣ☯Ⓜ:Changing code in game files would be considered hacking.You're right about that although there are mods that change the game's core, modding is not hacking. I understand the developer's mindset, and I agree with it in many ways, but discouraging the modding scene because you don't want people playing a certain way is beyond childish. If somebody wants something like that, they'll go out and get it whether their ethics align with yours doesn't matter whatsoever, because it's a singleplayer game and you have no control over them. If somebody wants to make a trainer for Exanima, they will, and it's not hurting the game in any way. If you've never made a mod before, or if you've never installed any for any game, and you're advocating against mods, it just comes off as ignorance. It's all going to be on the Nexus anyway, or on the BM forums in a modding subsection. If you don't want to deal with the low-quality drivel that people might put out if given access to modding tools, then ignore it. Sometimes modders can even find bugs, glitches, and limitations deeply rooted into the game or the engine itself, which the developers might not have caught. What's with the discouragement? Is there a misunderstanding of what modding is? It is, undeniably, beneficial, given the right circumstances. Clearly, the OP has some motivation for this sort of thing. I don't make mods for games myself, but it'd be equivalent to a shot in the foot if the devs were to disallow modding. I'd expect BM to put out an offical stance on modding at some point or another. It's simply a mistake to punish modding of your own game, assuming it's singleplayer. You just need to let the rubbish be filtered out on its own, and the truly outstanding mods that add new enemies, new weapons, new levels, etc. Yes, most modding scenes typically come up with low-quality nude mods and models ripped from public domain sources, but that's only a natural byproduct of giving everybody modding tools. An underground modding scene for a singleplayer game is therefore stunted for no good reason whatsoever, as its only purpose is to extend the game's lifespan and generate new content, regardless of what content it generates. There are underground modding scenes that produce trainers and cheats, but they're usually for online games, and they actually hurt the game's lifespan significantly. ![]() It's pretty damn embarrassing to have an underground modding scene for your singleplayer/LAN/low-latency-multiplayer-only game. Skyrim is the most obvious example, but there are also other games, like SPAZ and FTL, which have had their life times extended far beyond the norm by including just a speck of modding support. Indie developers can gain a lot from being open to modding, and so can triple-A studios. ![]() ![]() The other reason, morals, deserves air quotations while BM can do whatever they want with Exanima and SG, disallowing all modding based on personal opinion is rather foolish and short-sighted, and isn't so much something that's acceptable as it is something that the community can't change. The only reasons from that list that are even remotely applicable to Exanima are morals and a lack of resources.įrom what I understand, a lack of resources is the most likely reason why the potential of modding may never be fully unleashed in Exanima. ![]() Those reasons include things such as morals, the presence of online multiplayer (in which case modding should be limited to client-side modding in most cases), competitive multiplayer (all forms of modding should be forbidden, no exceptions), or a lack of resources to support it. There are few justifiable reasons for a developer to actively stunt the modding scene of their game.
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