This will be one of the two officers that attend all group periods, rollcall included, but does not speak. Once you have made a copy of the first officer's key, it's time to track down the third officer on the roster. As such, you can armour yourself in this prison, should you need to do so. The guards won't bat an eye to you outside of your regular outfit. If you need to, you can make a Plated POW Outfit by taking someone's outfit when they're down and using that. Take his Guard Outfit as well for yourself, and if you'd like to, take his Baton as well, in order to de-fang his attacks in the future. Bring him down where possible and make a copy of his key. This will be the person who leads rollcalls. Work on your stats and then seek out the first officer. On console, you can chip into the cell next to yours for free access in and out of your room, even during lights out. This can serve as your gateway in and out of your cell block. After lights out, you can chip through the wall after the first one too and place an additional poster there. If you want, you can chip the northern wall of your cell to enable you access to the utility tunnel, then stash contraband down the right-hand side. Hold onto it, as it is an imperative job for one of the four items needed to be added to the sleigh. When you first start this game, you will automatically have the Kitchen Job. High Beam Flashlight x1 + Work Hat x1 + Roll of Duct Tape x1 This was the last bonus prison to be released before The Escapists 2.īowl of Water x1 + Magnetized Needle x1 + Cork x1 The prison is available on PC, console, and mobile versions. It follows the events of the free DLC item Santa's Sweatshop.
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